

The True Shillelagh is immediately recognizable to any druid, and a druid becomes aware of its properties as soon as they touch it. Naturally formed from the distinctive burl of an ancient tree whose name is lost to history, this legendary weapon precedes the shillelagh cantrip now familiar to all druids. So if my druid were to send enough smoke and ash into the sky, they could indeed “call lightning” without calling rain.Weapon ( club, quarterstaff), legendary (requires attunement by a druid) Clouds of volcanic ash are known to act like impromptu thunderheads with regards to their ability to create lightning. On a similar train of thought, lightning is just overgrown static electricity. Thus I could create thunder by using heat be it from fire or lightning to force air to rapidly expand. This causes it to compress the colder, stiller air next to it creating a massive pressure wave not too dissimilar to a really big sonic boom. But lightning is already five times hotter than the surface of our sun so the air expands both in great velocity and magnitude.

Air is so inefficient at conducting electricity that when a bolt of lightning passes through it, it converts a lot of the electrical energy into heat. Because in our world, thunder is the result of lightning super-heating the air it passes through. If i pick up another magical damage type it’d likely be thunder. (I’m usually not too jazzed about their lore videos, but they do give me lots of ideas for interesting repercussions/side effects for magic and super powers.) But the GM is pretty chill so he might let it slide.Īs far as the magic goes, I got the inspiration from a Game Theory video about the X-Man who can turn himself into ice. There are so many to choose from, and I'm not sure which ones would be useful on a druid.ĭang. P.P.S The GM said we can have 1 very rare and 2 uncommon magical items. P.S I also don't have a name for this character yet so if anyone has some cool names I can steal- I mean " take inspiration from" - it'd be very much appreciated. But outside of that, I'm lost on general spell choice.Īny handy tips/tricks/build advice is welcome! To support this, I'm loading up on a few ice-themed spells to complement the fire-based spells Wildfire druid automatically prepares. Similarly, if they were to cast Cone of Cold, the area at the edge of the cone would rapidly char and burn because creating the lack of heat energy within the cone would require that excess energy to be relocated or stored somewhere else. Meaning that if they cast Burning Hands the area at the edge of the cone would flash freeze because the heat energy fueling the spell had to come from somewhere so it was sucked out of the surrounding area. Thematically speaking, I want to build this character with an "icy-hot" aesthetic in relation to their magic. But as I stated earlier, I'm not sure if this works mechanically or is even a good idea.

but Shillelagh turns a non-magical stick into a magical one, and Elemental Weapon seems to not work on magical weapons. So, I gave them a shield and planned to build around Shillelagh and Elemental Weapon so I could turn my character's druidic staff into a stick capable of some pretty big bonks. (Could've had 20 WIS but I sacked one ASI for War Caster since Druids seem to pick up on a lot of concentration spells.)Īs far as what I want them to be capable of, I'm mainly shooting for a sort of "melee druid". Total stats are 8 STR, 14 DEX, 16 CON, 18 WIS, 10 INT, 12 CHA. (Long story short, they saw some things they shouldn't have, learned of a being who'll cause the end of everything, and decided to pull a "general Sherman" in an effort to bring an end to the being.) I settled on Wildfire Druid because despite all the dice rolling I've done, I have yet to play a druid, and Circle of Wildfire seems cool.įor the build, I'm not really interested in multi-classing because I want to give base druid a fair shot.Ī High Half-Elf (for the extra cantrip) using Tasha's shenanigans to move their inherent ability score increases around (+2 Wis, +1 Con, +1 Dex). Hi, first things first, I'd like to preemptively thank you all for any advice you may or may not leave.Īs for the meat and potatoes, I've been tasked with creating a 9th level character for an upcoming story detour in my GM's game.
